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Guide to the Town Academies.

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Guide to the Town Academies. Empty Guide to the Town Academies.

Post by Guest Wed Oct 27, 2010 8:45 am

HOW THE TOWN ACADEMIES WORKS.

About the Town Academy:

The Town Academy's are places where knowlegde is shared. Grail Seekers can follow lessons here given by teachers to improve certain skills. There are four available lessons at this moment: Light Armorer, Medium Armorer, Heavy Armorer and Identify Creature.

Each lesson given has a certain difficulty (Basic, advanced, expert, master and grand master). The skills given in the academy are difficult skills that must be studied before you can practice them (unlike harvesting or ploughing for example). Depending on the difficulty of the lesson you will gain a certain amount experience on that skill.

Whenever a Grail Seeker possesses enough knowledge, he or she also can become a teacher and give his/her own lessons. To teach lessons, you will need to have the required knowledge and stamina. The stamina needed depends on your Teaching Skill. The better you can teach the less stamina you will need for it. Once you have chosen a lesson and your wage, your application will be handed over to the academy rector. He/she may either accept your refuse your application. If the rector refuses your application, you will get your stamina back. If the rector accept your application, your lesson is available to all students for that day.

The Rector is the man or woman who is responsible for the academy. The rector is a member of the town council and chosen by the Town owner. Rectors can accept or refuse the applications. It is also the rectors job to organize the academy so that each teacher has a certain amount of students.
Sometimes there are also certain NPC's who will sent their application to teach certain lessons.

Teachers.

Types of Teachers.

NCP Teachers: Randomly appear throught out the week. (Jacob the Skinner, Griswald the Blacksmith).
Player Teachers: May apply to teach once they have reached 25% in a subject. (Check your town University for teachers). Once a teacher you can earn up to 1 silver per student.

Break down of teacher costs:
- It costs the town nothing to hire a teacher. Teacher nominates a fee for each student. The town does not recieve the NCP Teachers fee.
- It seems that the NCP costs for the same lesson is random.

Lessons:


There are 7 Lessons only that can be taught:
1. Light Armorer
2. Medium Armorer
3. Heavy Armorer
4. Reading
5. Writing
6. Wound Treatment
7. Identify Creature


Lessons times

- NCP Teachers remain available for two days or for 2 lessons per student.
- They are accepted by the Provost the day before and you should look in the Town Office IG or University thread on the forums (your town) for the next days lessons.

Benefits of lessons

- The skills that can be learned do not have a massive effect yet, however it will be impossible to increase the academic skills in an other way then using the academy.
- "Your level in each of the skills and the level the course is determines how much level you'll gain in the skill. If you have a basic understanding (0-20 lvl) you'll gain 1.5 lvl off of a basic course, if it's an advanced course or something higher, you'll only gain 1 lvl because you cannot fully understand the course" - Axelackland. "A friend of mine seems to get between 1.2-1.6 when he studies right skill level, and between 0.5-1.0 when he studies a class too advanced" - Keliha Greyson.
- See next section for skills breakdown.
- Once a teacher you can earn up to 1 silver per student.

Lessons Broken down:

1. Light Armorer:
Basic: Light Armorers makes armor out of leather that is flexible for the means of stealth along with the quickness the light armor generates to make quicker attacks. Keeping a record of costs of lesson per-time. 72 Bronze x1 lessons.
Advanced:
Expert:
Master:
Grand master: Light Armorers makes armor out of leather that is flexible for the means of stealth along with the quickness the light armor generates to make quicker attacks. Keeping a record of costs of lesson per-time. 70 Bronze x2 lessons.

2. Medium Armorer
Basic:
Advanced:
Expert:
Master:
Grand master:

3. Heavy Armorer
Basic: Heavy Armorers make armor out of a heavy metal that offers the best defense but the least flexibility. It makes the wearer very defensive, but does not allow for quick movement. The wearer would wear plate armor or a suit of armor. Keeping a record of costs of lesson per-time. 74 Bronze x 1 lessons. 85 Bronze x 1 lessons.
Advanced:
Expert:
Master:
Grand master:

4. Reading

Basic:
Advanced:
Expert:
Master:
Grand master:


5. Writing
Basic:
Advanced:
Expert:
Master:
Grand master:

6. Wound Treatment

Basic:
Advanced:
Expert:
Master:
Grand master:


7. Identify Creature
Basic: A fight is much easier if you know what you are fighting. Knowing your enemy may prevent you from attacking and if you decide to attack it may be helpful to know your foes weaknesses. Identify creatures is the skill a careful adventure if they want to become old. Keeping a record of costs of lesson per-time. 92 Bronze x2 lessons. 90 Bronze x 1 lessons.
Advanced:A fight is much easier if you know what you are fighting. Knowing your enemy may prevent you from attacking and if you decide to attack it may be helpful to know your foes weaknesses. Identify creatures is the skill a careful adventure if they want to become old. Keeping a record of costs of lesson per-time. 85 Bronze x1 lessons.
Expert:
Master: A fight is much easier if you know what you are fighting. Knowing your enemy may prevent you from attacking and if you decide to attack it may be helpful to know your foes weaknesses. Identify creatures is the skill a careful adventure if they want to become old. Keeping a record of costs of lesson per-time. 90 Bronze x 1 lessons.
Grand master:


Provosts Specific Duties:

- Each day the Provost (Rector) of the University checks the manage link to see if NCP or Player teachers have applied to teach and at what price.

- The Provost accepts the lesson for the classes to begin the following reset.

- The Provost should advertise the lessons in the Town Forum University thread and send a notice to the Town Leader for advertising in the town office igame.

Students

- As well as paying the teaching fee, it also costs stamina to attend a lesson.

- The stamina you need is usually the same as the stamina it says you need for teaching. You can find this in your ingame University screen. Typically a new player/student, will use 100 stamina, to get an upgrade in their skill.

- NCP Teachers appear to teach for 2 days or the student can take 2 lessons over the 2 days.


Last edited by Airy on Wed Nov 09, 2011 9:58 pm; edited 4 times in total

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Post by Axel Ackland Fri Oct 29, 2010 4:34 am

Your level in each of the skills and the level the course is determines how much level you'll gain in the skill.

If you have a basic understanding (0-20 lvl) you'll gain 1.5 lvl off of a basic course, if it's an advanced course or something higher, you'll only gain 1 lvl because you cannot fully understand the course.

Axel Ackland
Seeker

Number of posts : 917
Registration date : 2010-03-15

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Post by Guest Sat Oct 30, 2010 3:24 am

Thank you Axel I added it. I understand your working on the armoury courses, are you doing all of them?

When your ready and can become a teacher, Let me know and I'll definitely be a student. Id really like to know if you increase your skill by teaching as well as being a student....among other things Wink


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Post by Axel Ackland Sat Oct 30, 2010 9:42 pm

In a few days I'll be able to teach basic heavy armorer, I haven't yet learned another skill though.

Axel Ackland
Seeker

Number of posts : 917
Registration date : 2010-03-15

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Post by Guest Wed Nov 09, 2011 9:59 pm

This needs to be checked by our rectors/provosts and teachers.

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