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Fishing Guide.

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Lord Arogandor
anto_capone
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Fishing Guide. Empty Fishing Guide.

Post by Guest Sun Dec 04, 2011 7:33 am

CONTENTS:
1. How to Fish
1.1 The most efficient way to use your stamina - and market sales.
2. Costs/Meals and Market Sales.
2.1 How to work out the cost of a single fish
2.2 Making and selling fish meals.

______________________________________________________________
1. HOW TO FISH:

  • You need a fishing rod, the higher the level of the fishing rod the more durable it is, and the more uses you get out of it.
  • You can only fish in the water outside of the town (see world map for details). Once in the water, click on the boat on the right and then begin fishing.
  • You fish in 40 minute increments, you can chose to spend a minimum from 5 stamina, 10 stamina, 15 stamina etc, or you can spend your full stamina.
  • It costs you x 3 of your stamina in durability loss for your fishing rod.


Chances vary from 20% chance without any skills to 110% when you maxed out all the skills used to fish.

Used skills:
- Patience Skill
- Luck Skill
- Fishing Skill
___________________________

1.1 The Most Efficient Use of Stamina - By Anto Capone - Fishing Skill: 73.280

Averaging 22 fish per day, for about 5.9 stamina per fish. I've been using all my stamina at once now, there no longer seems to be any major benefit to using 5-10 stamina at a time. So it is a lot better now not having to log in every 40 mins to maximize benefit.
Although i am getting about 30% less fish total now than before the change, it still seems highly profitable.

Note: it is still slightly more profitable to use 10 stamina at a time and log in every 40 mins, but not so drastic of a difference as it was. Also, factoring in that durability loss is 10X when using 10 stamina, choices must be made.

The reason it slightly more profitable is because you get more chances at random bonuses using 10 stamina each time. This is hard to explain, so I will use an example.

You have 100 stamina to fish.

A: Using all 100 at once will give you 20 motivation at least, but you will only get one shot for a bonus motivation. So, if you are lucky and my notes are right; my hypothetical conclusion leads me to believe that spending 100 stamina will give you 20 motivation (for max 20 fishes), and rarely you will get an extra 1 for 21 motivation and a chance at an extra fish. You lose 10 durability on your fishing pole.

B: Whereas using 10 stamina each time will give you 2 motivation each time at least, and each time you use 10 you have a small chance of getting a bonus motivation to make it 3 total shots at fishes. So, technically you could get up to 30 motivation spending your stamina in 10 spots; but is probably rather near mathematically impossible. However, using this method will use up 100 durability on your fishing pole.

So, I conclude that method A is more efficient, and definitely more player friendly. Smile

Plus you get to have nice days like these:

Congratulations!

You managed to catch 26 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often! Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.58 experience on your Fishing Skill.

5.5 stamina per fish that day.. Wink


Crunching all my data, I can sell all these fish I got for 20 bronze each and make a tidy profit while supplying cheap food. Cheaper than bread, but more expensive than eggs I suppose. Over 3 bronze per stamina earned more than covers tool and follower expense along with cost of bread to eat.

Its definitely not as profitable as mining, or wood cutting when very skilled; but it is a viable alternative.
______________________________________________________________
2. COSTS, MEALS AND MARKET SALES:

2.1. How to work out the cost of a single fish:

(using the lowest town wage of half a bronze per stamina, and a cheap fishing rod with a durability of 200 bought for 2.50 Silver, in this example.)

1. Cost of follower: 60 bronze
2. Cost of stamina used total: 50 bronze (example = 100 stamina x 0.5 bronze = 50 bronze)
3. Cost of the durability of the fishing rod (10 pts per attempt): 1.25 silver (the answer in 3.c)
--3.a Amount of durability used in total: 100 pts
--3.b To get the cost per point of durability: 2.50/200 = .0125 S
--3.c Answer to 3.b x answer to 3.a: 1.25 S
4. Cost of fishing postion:
5. Final sum (cost of a single fish): Add totals of steps 1 to 4 together, then divide by the total amount of fish you have gained.

[Note:
If we use all 100 stamina in a single attempt, then 3. Cost of the durability of the fishing rod : .125 Silver (12.5 Bronze) ]

Durability of fishing rod: Stamina x 3 (The amount a Seeker tries to catch a fish multiplied by 3)


*********************************

2.2 Making and selling a fish meal:

Making: See meals guide on how to make meals.

Selling: (using basic meals and skill as an example & a half a bronze as the lowest town wage.)

1. Do 1 to 5 steps in the above example.
2. Stamina: 8 stamina x .5 = 4 bronze.
3. Add steps 1 to 2, in this example, together to get the cost of your meal.

Stamina use for each meal as you skill improves: to be added.
If your cooking skill is below 29.99% = 8 stamina (you can also use 1 fish successfully)
If your cooking skill is above 30% = 7 stamina (you can also use 2 fish successfully)
If your cooking skill is above ** = 6 stamina (you can also use 3 fish successfully)
If your cooking skill is above ** = 5 stamina (you can also use 4 fish successfully)
If your cooking skill is above ** = 4 stamina (you can also use 5 fish successfully)

______________________________________________________________
3. POTIONS:

3.1.
The tries a Seeker catches a fish depends on the stamina used (1 try for each 5 stamina) the used potions (3 tries for each quality level the potion has).


Last edited by Airy on Sat Oct 27, 2012 1:23 am; edited 10 times in total (Reason for editing : Currency)

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Post by anto_capone Thu Dec 08, 2011 11:15 am

NOTES:

Minimum stamina can be used fishing = 5. Each 5 stamina used seems to guarantee at least 1 motivation point, which is needed to catch 1 fish. So, 50 stamina should equal 10 motivation points, at least (possibility to catch 10 fish).

1 motivation point = 1 chance to catch 1 fish.

XP gain is in relation to amount of fish caught:
You managed to catch 8 Fish.
You gained 0.2 experience on your Fishing Skill.

vs.

You managed to catch 1 Fish.
You gained 0.02 experience on your Fishing Skill.

Fishing: 68.700 +20= Chance to catch a fish: 82%(not sure how this figure is calculated)

There is a fair amount of luck involved. I have gotten 4 fish using 5 stamina; and 4 fish from using 20 stamina. The most amount of stamina I used so far is 50, and I have done 5 or 10 stamina many times. I think I might try a whole block of stamina (my daily max).


I've been keeping data on all my attempts, but I am reluctant to post all of it.

Here is some:

50 stamina, 10 motivation
Congratulations!

You managed to catch 8 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often!

Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.2 experience on your Fishing Skill.


20 stamina, 4 motivation
Congratulations!

You managed to catch 3 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often!

Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.08 experience on your Fishing Skill.


5 stamina, ?? motivation
Congratulations!

You managed to catch 4 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often!

Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.1 experience on your Fishing Skill.

10 stamina, 3 motivation
Congratulations!

You managed to catch 2 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often!

Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.06 experience on your Fishing Skill.

30 stamina, 7 motivation
Congratulations!

You managed to catch 6 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often!

Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.14 experience on your Fishing Skill.
anto_capone
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Post by anto_capone Thu Dec 08, 2011 11:20 am

Hmm, looking over my data, it seems XP gained is in relation to motivation gained. seems across the board. Smile

motivation * .02 = XP gain
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Post by Guest Thu Dec 08, 2011 11:24 am

Luck = cheese generated luck? Or just random chance kind of luck?


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Post by anto_capone Thu Dec 08, 2011 11:29 am

Airy wrote:Luck = cheese generated luck? Or just random chance kind of luck?


both, i guess.

5 stamina = 1+ motivation = 1+ tries to catch a fish
chance to catch a fish each try = not sure how number is calculated.


My fishing skill is 68.840 +20 from follower
Total 88.84

My luck is 6.380...

My chance to catch a fish is 82%...

You would think luck would add to chance to catch a fish, not subtract tho; so I have no idea... scratch
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Post by Guest Thu Dec 08, 2011 11:39 am

:/ yeah...its a big difference really, almost 10%

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Post by Lord Arogandor Thu Dec 08, 2011 2:36 pm

Luck doesn't substract!

But your fishing skill doesn't count for 100% neither thats why. Smile
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Post by anto_capone Thu Dec 08, 2011 10:47 pm

ah ok, just a weird coincidence then hehe

i used all my stamina to fish just now, have 29 motivation. hoping to catch a lot of fish!!
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Post by Guest Fri Dec 09, 2011 2:52 am

Booyah...thats a lot of motivation..Im picturing you so motivated that you face is right in the water Laughing

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Post by anto_capone Fri Dec 09, 2011 8:26 am

Airy wrote:Booyah...thats a lot of motivation..Im picturing you so motivated that you face is right in the water Laughing

lol! almost lost my drink there hehe

145 stamina, 29 motivation
Congratulations!

You managed to catch 22 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often! Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.58 experience on your Fishing Skill.

Cool

6.59 stamina per fish today... Smile
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Post by Guest Sat Dec 10, 2011 2:39 am

Wow...between the two of us, I'd say that Spero will have a lot of fish, ^^

It also might encourage a little more affordable meal and good prices...which cannot hurt...like at all.

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Post by Guest Wed Dec 14, 2011 8:47 am

We may not be the biggest or strongest...but we will sure be the smartest town in the Realm.

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Post by anto_capone Thu Dec 15, 2011 2:56 pm

Averaging 22 fish per day, for about 5.9 stamina per fish. I've been using all my stamina at once now, there no longer seems to be any major benefit to using 5-10 stamina at a time. So it is a lot better now not having to log in every 40 mins to maximize benefit.
Although i am getting about 30% less fish total now than before the change, it still seems highly profitable.

Note: it is still slightly more profitable to use 10 stamina at a time and log in every 40 mins, but not so drastic of a difference as it was. Also, factoring in that durability loss is 10X when using 10 stamina, choices must be made.

The reason it slightly more profitable is because you get more chances at random bonuses using 10 stamina each time. This is hard to explain, so I will use an example.

You have 100 stamina to fish.

A: Using all 100 at once will give you 20 motivation at least, but you will only get one shot for a bonus motivation. So, if you are lucky and my notes are right; my hypothetical conclusion leads me to believe that spending 100 stamina will give you 20 motivation (for max 20 fishes), and rarely you will get an extra +1 for 21 motivation and a chance at an extra fish. You lose 10 durability on your fishing pole.

B: Whereas using 10 stamina each time will give you 2 motivation each time at least, and each time you use 10 you have a small chance of getting a bonus motivation to make it 3 total shots at fishes. So, technically you could get up to 30 motivation spending your stamina in 10 spots; but is probably rather near mathematically impossible. However, using this method will use up 100 durability on your fishing pole.

So, I conclude that method A is more efficient, and definitely more player friendly. Smile

Plus you get to have nice days like these:

Congratulations!

You managed to catch 26 Fish.
The fish has been placed in your food inventory.
It really was a nice relaxing moment at the water. You should do this more often! Your mood has been increased with 2 points!
Your Grand Master Fishing Rod's durability has been decreased with 10 points.
You gained 0.58 experience on your Fishing Skill.

5.5 stamina per fish that day.. Wink


Crunching all my data, I can sell all these fish I got for 20 bronze each and make a tidy profit while supplying cheap food. Cheaper than bread, but more expensive than eggs I suppose. Over 3 bronze per stamina earned more than covers tool and follower expense along with cost of bread to eat.

Its definitely not as profitable as mining, or wood cutting when very skilled; but it is a viable alternative.
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Post by Guest Fri Dec 16, 2011 6:06 am

Nice Whats your skill right now Anto? So I can add that in with the data and let me know if I've include the most important things in the first post, if not, I'll add whatever else you think is necessary, else I think we've done a good job Smile

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Post by anto_capone Fri Dec 16, 2011 8:51 am

Airy wrote:Nice Whats your skill right now Anto?

If ya click on the skill list at your home page, its listed correctly as the max skill. Well, until I fish that day... Wink

Fishing: 73.280
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Post by anto_capone Fri Dec 16, 2011 8:54 am

the guide looks nice Smile
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Post by Guest Sat Dec 17, 2011 4:22 am

Cool Smile

Added in your skill as well, just so it gives an indication the new fishermen starting out that thats fishing at the high skill level.

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Post by Lord Arogandor Thu Jul 19, 2012 5:30 pm

The durability for fishing has been changed!

Instead of the old 10 points subtracted no matter the amount of stamina, we now take in account the amount a Seeker tries to catch a fish and multiply that with 3 (this is more or less equal with the durability loss of other items).

The tries a Seeker catches a fish depends on the stamina used (1 try for each 5 stamina) + the used potions (3 tries for each quality level the potion has).

If you have lost less durability then this formula, then your Decay Skill has saved you some durability points Smile
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Post by Axel Ackland Fri Jul 20, 2012 1:45 am

What's the chance for each try to be successful?

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Post by Lord Arogandor Fri Jul 20, 2012 3:40 am

Chances vary from 20% chance without any skills to 110% when you maxed out all the skills used to fish.

Used skills:
- Patience Skill
- Luck Skill
- Fishing Skill
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Post by anto_capone Thu Oct 04, 2012 8:32 pm

Smile Pulled one of these up today:

Fishing Guide. Mermaidnsp
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Post by Helfdane Thu Oct 04, 2012 10:28 pm

???
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Post by Guest Fri Oct 26, 2012 11:42 pm

huh, what does a mermaid do?

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Post by Guest Sat Oct 27, 2012 1:23 am

I added in the information of Aro's last 2 posts to update the guide.

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Post by anto_capone Sat Oct 27, 2012 2:13 am

hmm, ill have to go thru and update some of this, some has been changed.

mermaids give you stuff Razz
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