The upcoming Autumn Feast

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Post by framer on Sat Oct 12, 2019 11:50 am

The Grailympics fit that bill: very low stamina requirement and heavily skill based.

Maybe an event inspired by that? Could have a kind of tournament with 1 such event daily for a week and your ranking would be the total score of those 7 events. Can even separate players in age categories so everyone has a shot at something.

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Post by paedur on Sat Oct 12, 2019 1:44 pm

How about a grailympic ranking. Every week your score gets added to your total. Highest one wins (random price?) and starts at zero again. At some point everyone will one, but highest skilled a bit more often.

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Post by Aglarele on Sun Oct 13, 2019 7:54 pm

Personally I was a little disappointed by last event as well.
I was expecting a bigger lottery with more winners, now only 10 people won a price. I was expecting something more along the lines of some fancy items for the top players and some stamina potions, tools, lower equipment, resources, silver/bronze for the lower ranks so at least everyone who participated got some sort of a reward.

In the past as a not so rich citizen I at least got to pick some normal or expert weapon/armour depending on the points I managed to gather now. A great way to gain more gear which seems rather hard to get.
Now I got nothing for my points gained Sad 
In the past it also had the incentive of "one more round" just to get to some significant amount of points with a higher reward.
Now I only just gained more of a stamina bonus for my town.
At least I was lucky enough to gain my honour; and some stamina potions during the event, so I might have been more lucky than some, but still.. The feast had a bit of a sour aftertaste for me.
On the other side the newly started citizens won't know any better I guess. Will be harder for them to get gear though unless the town manages to sponsor them.

Guess we'll see how next event goes, but I'll probably think twice about using stamina potions.
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Post by Dutch on Tue Oct 15, 2019 10:57 am

Well I never had any chance of winning a big amount of tickets, given the role I played, but I still enjoyed the hell out of the feast.  

That said, I do think I'd recommend adding more incentive for towns to compete against each other, and not just against whoever the top scoring town at the time is.  A lot of the newer, outskirt towns realize early on that they've no chance of beating one of the more established towns, so they settle for phoning in the feast and barely meeting minimum quotas rather than giving the event their all.  I'd like to see every town have reason to want to outperform the other, no matter how large or small they are or how many players they have to draw from.  Stamina alone for a town's residents, for whatever reason, doesn't seem an adequate motivator.  

Maybe the reward could be special grail builders that show up to each town and, depending on not the score number but where that town places in the leader-boards (3rd, 2nd, etc.), they are allocated a certain amount of points to automatically apply toward upgrading certain buildings.  For younger towns, this could mean instantly moving up a few levels in a few buildings, while in older towns, it could mean moving up one level or even just covering some cost of an upgrade (but still given how expensive upgrades are that would be significant).   In this way, you offer something town mayors will covet and, by not tying it to total player score but placement, give even smaller towns reason to want to outdo one another.  You might see Azetyth and Sarmiz try to go at each other.  

What do you think?
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