TGL Dead Ends
+2
anto_capone
Lord Arogandor
6 posters
TGL Dead Ends
Dear Seeker,
I would like to create a list of dead ends with your help. As you might have noticed already, The Grail Lords still have a certain amount of "loose ends". Things that can be made but have no goal, skills that have no effect, options that don't do a thing,...
Making a list about those "dead ends" might help me to fix them faster and give a roughly idea how good or bad we are doing.
So if you find a dead end, please post it here and we add it on the list.
I would like to create a list of dead ends with your help. As you might have noticed already, The Grail Lords still have a certain amount of "loose ends". Things that can be made but have no goal, skills that have no effect, options that don't do a thing,...
Making a list about those "dead ends" might help me to fix them faster and give a roughly idea how good or bad we are doing.
So if you find a dead end, please post it here and we add it on the list.
Last edited by Lord Arogandor on Wed Nov 17, 2021 10:36 am; edited 1 time in total
Re: TGL Dead Ends
The List
Combat List
Fighting skills are mostly not activated
- Resource: Hops have no function. *done*
- Furnace: can be created but has no function.*temporary removed from game*
- Resource: Corn create an additional function. *done*
- Town Jail: *done*
- Patience: no way to raise patience *done (grapes)*
- Charisma: has no affect on anything yet
- Personal Heraldry not available yet
- Horses need better functioning, they are very expensive and have little benefit (yet) *done*
- Travelling skills don't seem to be doing anything yet either. No way to raise it anyway. *done*
- Speed is used, but no way to raise it normally
- Improve the use of the Disguising Skill
- Prestige
- Town Building Upgrades *updated*
- Sustaining and any way to increase it
- Help section ingame *improved*
- Mana potions *temporary removed*
Combat List
Fighting skills are mostly not activated
- There are no weapons or armors to be made, but the skills exist for armors.
- No way to get other equipment / weapons except Normal Staff from Beginner Quest.
- Identifying Creature is pretty useless as it is now
Last edited by Lord Arogandor on Sun Feb 23, 2014 7:24 pm; edited 16 times in total
Dead ends announcement
cannot post in the thread aro made, because not admin hehe
anyways:
Skills:
Patience: no way to raise patience
Intelligence: has no effect on anything yet
Charisma: has no affect on anything yet
Fighting skills are mostly not activated
There are no weapons or armors to be made, but the skills exist for armors
Hunting: not available yet
Grail castle: Lord Arogondors office still has you tucking yourself into a ball and rolling down 479 stairs
Personal Heraldry not available yet
Pigs do not produce enough meat <-- not sure if this was fixed
Fishing potions are worthless
Hospitals should have outpatient treatment, to heal people who have not went to 0 life yet
Horses need better functioning, they are very expensive and have little benefit (yet)
Academy could use some more classes being taught
More to come?
anyways:
Skills:
Patience: no way to raise patience
Intelligence: has no effect on anything yet
Charisma: has no affect on anything yet
Fighting skills are mostly not activated
There are no weapons or armors to be made, but the skills exist for armors
Hunting: not available yet
Grail castle: Lord Arogondors office still has you tucking yourself into a ball and rolling down 479 stairs
Personal Heraldry not available yet
Pigs do not produce enough meat <-- not sure if this was fixed
Fishing potions are worthless
Hospitals should have outpatient treatment, to heal people who have not went to 0 life yet
Horses need better functioning, they are very expensive and have little benefit (yet)
Academy could use some more classes being taught
More to come?
Re: TGL Dead Ends
Travelling skills don't seem to be doing anything yet either. No way to raise it anyway.
Placed on the list.
Speed is used, but no way to raise it normally (Except through Follower)
Placed on the list.
Disguising Skill has no use yet?
Disguise Skill can be used to enter a town unseen. This works, however it isn't very useful yet as it makes no difference if you enter a town unseen or not.
It has been placed on the list.
No way to get other equipment / weapons except Normal Staff from Beginner Quest either as far as I know.
True. Its placed on the list. By Combat section.
(Identifying Creature is pretty useless as it is now. Perhaps change it into a small fighting bonus option if successful? Probably need to change the name a bit to Study of Creatures or something to let it make more sense)
Placed on the list. By Combat Section
Last edited by Marche on Fri Feb 04, 2011 4:21 pm; edited 1 time in total
Guest- Guest
Re: TGL Dead Ends
ah, but there is a way to boost speed skill tho, try over-eating lol
All the daily skills are inactive, except eye for quality it seems
All the daily skills are inactive, except eye for quality it seems
Re: TGL Dead Ends
Hm, I didn't know that Seems I was successful in raising my Decadence Skill. You get speed when failing?
Guest- Guest
Re: TGL Dead Ends
Glad to hear that...bought one once and it seemed to make no difference.anto_capone wrote:Fishing potions are worthless
I thought it was just me.
Speed:6.000 <--- Found it under the Christmas tree
Guest- Guest
Re: TGL Dead Ends
Merged
I have opened up the announcement forum for reply only. Let me know if it doesn't work.
I have opened up the announcement forum for reply only. Let me know if it doesn't work.
Re: TGL Dead Ends
Patience: no way to raise patience
Placed on the list
Intelligence: has no effect on anything yet
Intelligence has effect in the game. For example in herbfinding. It could be better, I agree on that, but I don't consider it as a dead end.
Charisma: has no affect on anything yet
Placed on the list, as far I know it doesn't do anything.
Fighting skills are mostly not activated
Placed on the list, by combat section.
There are no weapons or armors to be made, but the skills exist for armors
Placed on the list, by combat section.
Hunting: not available yet
This is not a dead end, its just a chapter that doesn't exist yet.
Grail castle: Lord Arogondors office still has you tucking yourself into a ball and rolling down 479 stairs Razz
This is not a dead end, Seekers can't just enter my office. But I can
Placed on the list.Personal Heraldry not available yet
Pigs do not produce enough meat <-- not sure if this was fixed
This should been fixed and isn't a dead end, more a kind of unbalanced thing.
Fishing potions are worthless
They might be worthless, but they aren't a dead end.
Hospitals should have outpatient treatment, to heal people who have not went to 0 life yet
Counts as a suggestion, not a dead end.
Horses need better functioning, they are very expensive and have little benefit (yet)
Placed on the list.
Academy could use some more classes being taught
Counts as a suggestion, not a dead end.
Re: TGL Dead Ends
Sustaining: I don't see any way to increase it?
Swimming: I don't see any way to increase it?
Forest Walking: I don't see any way to increase it?
Mountaineering: I don't see any way to increase it?
Crawling: Same as above plus I see no use for it?
Traveling: I don't see any way to increase it?
Riding: I don't see any way to increase it?
This is more of a suggestion but, why not combine all the specific forest, mountain, swimming etc skills into travelling? There are too many skills for anyone to logically gain a % in all of them for them to be useful.
Swimming: I don't see any way to increase it?
Forest Walking: I don't see any way to increase it?
Mountaineering: I don't see any way to increase it?
Crawling: Same as above plus I see no use for it?
Traveling: I don't see any way to increase it?
Riding: I don't see any way to increase it?
This is more of a suggestion but, why not combine all the specific forest, mountain, swimming etc skills into travelling? There are too many skills for anyone to logically gain a % in all of them for them to be useful.
Guest- Guest
Re: TGL Dead Ends
Sustaining: I don't see any way to increase it?
Placed on the list.
Traveling: I don't see any way to increase it?Swimming: I don't see any way to increase it?
Forest Walking: I don't see any way to increase it?
Mountaineering: I don't see any way to increase it?
Crawling: Same as above plus I see no use for it?
Riding: I don't see any way to increase it?
Already placed on the list. "Travelling skills don't seem to be doing anything yet either. No way to raise it anyway." Should get it covered
This
is more of a suggestion but, why not combine all the specific forest,
mountain, swimming etc skills into travelling? There are too many skills
for anyone to logically gain a % in all of them for them to be useful.
Not a bad idea. I'll think about it.
Re: TGL Dead Ends
Teaching is kinda a dead end, I've taught 3 times and haven't gained any at all. I've applied to teach in Spero for tomorrow if anyone would be so kind as to take the class ^_^
And you got speed skill for Christmas?? I got intelligence :'(
And you got speed skill for Christmas?? I got intelligence :'(
Axel Ackland- Seeker
- Number of posts : 917
Registration date : 2010-03-15
Re: TGL Dead Ends
Some Ends I found
- Repair Skill
- Achievement Point
- Honour Point
- Gems (In residence > Inventory & also in Goods market > gems)
- Town Mood
- Repair Skill
- Achievement Point
- Honour Point
- Gems (In residence > Inventory & also in Goods market > gems)
- Town Mood
JpRagavan- Seeker
- Number of posts : 222
Registration date : 2012-09-08
Re: TGL Dead Ends
I think as of now Town mood shows how happy the seekers are in that Town.
In my opinion it can be devoleped into much more than that...
Like less chance of bad events happening in town (theft, fires, crop failures, etc),
High town mood can also bring in lots of followers to town.
Or maybe linked with production/gathering rates of the town members, etc,etc...
I think I imagined a little too much...XD
What I mean to say is, it can be Improved a lot...
In my opinion it can be devoleped into much more than that...
Like less chance of bad events happening in town (theft, fires, crop failures, etc),
High town mood can also bring in lots of followers to town.
Or maybe linked with production/gathering rates of the town members, etc,etc...
I think I imagined a little too much...XD
What I mean to say is, it can be Improved a lot...
JpRagavan- Seeker
- Number of posts : 222
Registration date : 2012-09-08
Re: TGL Dead Ends
If town mood did that, all seekers would vote to increase it for the bonuses, regardless of how they felt about it.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: TGL Dead Ends
Good Point....
I got to think harder before I post...
I got to think harder before I post...
JpRagavan- Seeker
- Number of posts : 222
Registration date : 2012-09-08
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