TGL Dead Ends

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TGL Dead Ends

Post by Lord Arogandor on Fri Feb 04, 2011 7:57 am

Dear Seeker,

I would like to create a list of dead ends with your help. As you might have noticed already, The Grail Lords still have a certain amount of "loose ends". Things that can be made but have no goal, skills that have no effect, options that don't do a thing,...

Making a list about those "dead ends" might help me to fix them faster and give a roughly idea how good or bad we are doing.
So if you find a dead end, please post it here and we add it on the list.

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Re: TGL Dead Ends

Post by Lord Arogandor on Fri Feb 04, 2011 8:00 am

The List


  • Resource: Hops have no function. *done*
  • Furnace: can be created but has no function.*temporary removed from game*
  • Resource: Corn create an additional function. *done*
  • Town Jail: *done*
  • Patience: no way to raise patience *done (grapes)*

  • Charisma: has no affect on anything yet
  • Personal Heraldry not available yet
  • Horses need better functioning, they are very expensive and have little benefit (yet) *done*

  • Travelling skills don't seem to be doing anything yet either. No way to raise it anyway. *done*

  • Speed is used, but no way to raise it normally
  • Improve the use of the Disguising Skill
  • Prestige
  • Town Building Upgrades *updated*

  • Sustaining and any way to increase it
  • Help section ingame *improved*
  • Mana potions *temporary removed*


Combat List
Fighting skills are mostly not activated

  • There are no weapons or armors to be made, but the skills exist for armors.
  • No way to get other equipment / weapons except Normal Staff from Beginner Quest.
  • Identifying Creature is pretty useless as it is now



Last edited by Lord Arogandor on Sun Feb 23, 2014 7:24 pm; edited 16 times in total

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Dead ends announcement

Post by anto_capone on Fri Feb 04, 2011 4:13 pm

cannot post in the thread aro made, because not admin hehe

anyways:

Skills:
Patience: no way to raise patience
Intelligence: has no effect on anything yet
Charisma: has no affect on anything yet
Fighting skills are mostly not activated
There are no weapons or armors to be made, but the skills exist for armors
Hunting: not available yet

Grail castle: Lord Arogondors office still has you tucking yourself into a ball and rolling down 479 stairs Razz

Personal Heraldry not available yet

Pigs do not produce enough meat <-- not sure if this was fixed

Fishing potions are worthless

Hospitals should have outpatient treatment, to heal people who have not went to 0 life yet

Horses need better functioning, they are very expensive and have little benefit (yet)

Academy could use some more classes being taught

More to come? Razz
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Re: TGL Dead Ends

Post by Marche on Fri Feb 04, 2011 4:18 pm

Travelling skills don't seem to be doing anything yet either. No way to raise it anyway.

Placed on the list.

Speed is used, but no way to raise it normally (Except through Follower)

Placed on the list.

Disguising Skill has no use yet?

Disguise Skill can be used to enter a town unseen. This works, however it isn't very useful yet as it makes no difference if you enter a town unseen or not.
It has been placed on the list.


No way to get other equipment / weapons except Normal Staff from Beginner Quest either as far as I know.

True. Its placed on the list. By Combat section.

(Identifying Creature is pretty useless as it is now. Perhaps change it into a small fighting bonus option if successful? Probably need to change the name a bit to Study of Creatures or something to let it make more sense)

Placed on the list. By Combat Section


Last edited by Marche on Fri Feb 04, 2011 4:21 pm; edited 1 time in total
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Re: TGL Dead Ends

Post by anto_capone on Fri Feb 04, 2011 4:21 pm

ah, but there is a way to boost speed skill tho, try over-eating lol


All the daily skills are inactive, except eye for quality it seems
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Re: TGL Dead Ends

Post by Marche on Fri Feb 04, 2011 4:22 pm

Hm, I didn't know that Smile Seems I was successful in raising my Decadence Skill. You get speed when failing?
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Re: TGL Dead Ends

Post by Norrie on Fri Feb 04, 2011 4:30 pm

anto_capone wrote:Fishing potions are worthless
Glad to hear that...bought one once and it seemed to make no difference.

I thought it was just me. Smile


Speed:6.000 <--- Found it under the Christmas tree santa
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Re: TGL Dead Ends

Post by TheHeirtotheThrone on Fri Feb 04, 2011 11:17 pm

Merged Razz

I have opened up the announcement forum for reply only. Let me know if it doesn't work.
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Re: TGL Dead Ends

Post by Lord Arogandor on Sat Feb 05, 2011 5:41 am

Patience: no way to raise patience

Placed on the list

Intelligence: has no effect on anything yet

Intelligence has effect in the game. For example in herbfinding. It could be better, I agree on that, but I don't consider it as a dead end.

Charisma: has no affect on anything yet

Placed on the list, as far I know it doesn't do anything.

Fighting skills are mostly not activated

Placed on the list, by combat section.

There are no weapons or armors to be made, but the skills exist for armors

Placed on the list, by combat section.

Hunting: not available yet

This is not a dead end, its just a chapter that doesn't exist yet.

Grail castle: Lord Arogondors office still has you tucking yourself into a ball and rolling down 479 stairs Razz

This is not a dead end, Seekers can't just enter my office. But I can Smile

Personal Heraldry not available yet
Placed on the list.

Pigs do not produce enough meat <-- not sure if this was fixed

This should been fixed and isn't a dead end, more a kind of unbalanced thing.


Fishing potions are worthless

They might be worthless, but they aren't a dead end.


Hospitals should have outpatient treatment, to heal people who have not went to 0 life yet

Counts as a suggestion, not a dead end.


Horses need better functioning, they are very expensive and have little benefit (yet)

Placed on the list.

Academy could use some more classes being taught

Counts as a suggestion, not a dead end.

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Re: TGL Dead Ends

Post by Guest on Sat Feb 05, 2011 8:20 am

Sustaining: I don't see any way to increase it?
Swimming: I don't see any way to increase it?
Forest Walking: I don't see any way to increase it?
Mountaineering: I don't see any way to increase it?
Crawling: Same as above plus I see no use for it?

Traveling: I don't see any way to increase it?
Riding: I don't see any way to increase it?

This is more of a suggestion but, why not combine all the specific forest, mountain, swimming etc skills into travelling? There are too many skills for anyone to logically gain a % in all of them for them to be useful.

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Re: TGL Dead Ends

Post by Lord Arogandor on Sat Feb 05, 2011 10:19 am

Sustaining: I don't see any way to increase it?

Placed on the list.

Swimming: I don't see any way to increase it?
Forest Walking: I don't see any way to increase it?
Mountaineering: I don't see any way to increase it?
Crawling: Same as above plus I see no use for it?
Traveling: I don't see any way to increase it?
Riding: I don't see any way to increase it?

Already placed on the list. "Travelling skills don't seem to be doing anything yet either. No way to raise it anyway." Should get it covered Smile

This
is more of a suggestion but, why not combine all the specific forest,
mountain, swimming etc skills into travelling? There are too many skills
for anyone to logically gain a % in all of them for them to be useful.

Not a bad idea. I'll think about it. Very Happy

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Re: TGL Dead Ends

Post by Axel Ackland on Sat Feb 05, 2011 3:12 pm

Teaching is kinda a dead end, I've taught 3 times and haven't gained any at all. I've applied to teach in Spero for tomorrow if anyone would be so kind as to take the class ^_^

And you got speed skill for Christmas?? I got intelligence :'(

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Re: TGL Dead Ends

Post by JpRagavan on Thu Sep 27, 2012 11:13 pm

Some Ends I found

- Repair Skill
- Achievement Point
- Honour Point
- Gems (In residence > Inventory & also in Goods market > gems)
- Town Mood


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Re: TGL Dead Ends

Post by Lord Arogandor on Fri Sep 28, 2012 4:09 am

Hmmm what do you understand with "town mood"?

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Re: TGL Dead Ends

Post by JpRagavan on Fri Sep 28, 2012 12:30 pm

I think as of now Town mood shows how happy the seekers are in that Town.

In my opinion it can be devoleped into much more than that...
Like less chance of bad events happening in town (theft, fires, crop failures, etc),
High town mood can also bring in lots of followers to town.
Or maybe linked with production/gathering rates of the town members, etc,etc...

I think I imagined a little too much...XD
What I mean to say is, it can be Improved a lot...Smile

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Re: TGL Dead Ends

Post by Helfdane on Sat Sep 29, 2012 7:04 pm

If town mood did that, all seekers would vote to increase it for the bonuses, regardless of how they felt about it.

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Re: TGL Dead Ends

Post by JpRagavan on Sat Sep 29, 2012 8:52 pm

Good Point.... Very Happy

I got to think harder before I post... Brickwall1:

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Re: TGL Dead Ends

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