Finalized Groups?
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Finalized Groups?
Has the general idea of how groups will initially work been finalized? If not I may have an idea or two about how to make it work with TGL's stamina system.
Keliha Greyson- Seeker
- Number of posts : 249
Registration date : 2011-01-21
Re: Finalized Groups?
The groups are not far from being ready (since a few years already I guess). We still lack the combat in groups and a serious use of them.
So far, when the group leader moves over the map, the members have no map access, they lose their stamina, just like the group leader does.
Aspects like groups and even the ferry are best tested by more persons. However this is an issue as if something goes wrong we are in trouble. Years ago with only a few players, this wasn't a big deal, today however I'm not willing to risk such troubles any longer.
So far, when the group leader moves over the map, the members have no map access, they lose their stamina, just like the group leader does.
Aspects like groups and even the ferry are best tested by more persons. However this is an issue as if something goes wrong we are in trouble. Years ago with only a few players, this wasn't a big deal, today however I'm not willing to risk such troubles any longer.
Re: Finalized Groups?
Perhaps you could open up test profiles for people to beta test new features?
Characters that have certain features locked out, like using item or goods markets, working in the labor hall, etc.. So their only purpose is testing.
Characters that have certain features locked out, like using item or goods markets, working in the labor hall, etc.. So their only purpose is testing.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
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