Town monies
2 posters
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Town monies
- 12th of April 2011 00:38 : You have bought 19 Corn for 14 Silver and 25 Bronze in Spero.
- 12th of April 2011 00:07 : You have bought 12 Corn for 9 Silver in Spero.
- 12th of April 2011 00:06 : You have bought 2 Corn for 1 Silver and 50 Bronze in Spero.
- 12th of April 2011 00:06 : You have bought 3 Corn for 2 Silver and 25 Bronze in Spero.
---->>>
Currently remaining purchase funds: 1 Bronze
Problem
Everytime I've bought something the town purchase fund has increased with the amount of money I spent. However it didn't do that this time even if I waited a while. How am I supposed to sell stuff now when I seem to be like the only one buying?
- 12th of April 2011 00:07 : You have bought 12 Corn for 9 Silver in Spero.
- 12th of April 2011 00:06 : You have bought 2 Corn for 1 Silver and 50 Bronze in Spero.
- 12th of April 2011 00:06 : You have bought 3 Corn for 2 Silver and 25 Bronze in Spero.
---->>>
Currently remaining purchase funds: 1 Bronze
Problem
Everytime I've bought something the town purchase fund has increased with the amount of money I spent. However it didn't do that this time even if I waited a while. How am I supposed to sell stuff now when I seem to be like the only one buying?
Guest- Guest
Re: Town monies
Yes, I noticed that today. It increased when I bought a piece of ore, but not when somebody (I now know you) bought corn. I have ten iron to sell, and am running low on cash.
Re: Town monies
It's not a bug, the town was set to 1 bronze per day because the town went broke buying things it did not want and not selling them.
Town has more money now, so the purchase funds were set higher.
Any questions, send ArcaneJill a mail.
Town has more money now, so the purchase funds were set higher.
Any questions, send ArcaneJill a mail.
Re: Town monies
Isn't it better to instead lower the buy price of the unwanted goods? I sold leather squares (were bought immediately) and meat (there was zero). So not everyone sell useless stuff
The town could better communicate what it needs perhaps.
The town could better communicate what it needs perhaps.
Guest- Guest
Re: Town monies
It is possible to set the buy or sell prices to 0, effectively blocking the sale or purchase of the goods in question, depending on which 0 you use. I did that for most of the useless ingredients, especially when we were nearly at 200 or more in some of them.
Guest- Guest
Re: Town monies
Niveus wrote:Isn't it better to instead lower the buy price of the unwanted goods? I sold leather squares (were bought immediately) and meat (there was zero). So not everyone sell useless stuff
The town could better communicate what it needs perhaps.
Yes, but what good is that when the town, which never had a lot to begin with, has no money to buy ANYTHING with at all?
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