Profession specialisation

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Profession specialisation

Post by Baron von Glasenapp on Sat Jun 20, 2009 12:21 pm

Citizens of Torquilstone,

Because the economy of our city is very delicate we don't have a lot of resources. I was thinking if it is convenient that every citizens is specializing in one or two crafts. So one of you becomes a good smith, another one a weaver, woodcutter and one or two become a miner.

Momentarily there is no/or not enough ironore and coal to make iron. Therfore we can't build any ploughs or knifes. In a few days the economy wil come to a halt when there are no ploughs or knifes or anything else.

So what do you think of planning the production for the next few weeks?
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Re: Profession specialisation

Post by Guest on Sat Jun 20, 2009 1:21 pm

ive got a 27.396 in blacksmithing if that helps

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Re: Profession specialisation

Post by Lord Arogandor on Sat Jun 20, 2009 2:08 pm

If the economy really get stuck I will arrange it Smile so don't worry to much Wink
But lets wait a few more days before the divine intervention arrives Wink
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Re: Profession specialisation

Post by Oc-Tabin on Sat Jun 20, 2009 3:41 pm

I'm specialising in herbs, alchemy...

But I also have 1 chicken and started a wheat field.

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Re: Profession specialisation

Post by Baron von Glasenapp on Tue Jun 23, 2009 9:55 am

flares wrote:ive got a 27.396 in blacksmithing if that helps

That's already pretty high.
I put some iron bars on the market, maybe you can do something with them.
I'm mining to get some iron ore and coal in the village.
Nogwa said he would deliver some wood.
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Re: Profession specialisation

Post by Guest on Tue Jun 23, 2009 12:33 pm

ok i will start taking in orders for a price of course i need some motivation to get me off my field Wink

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Re: Profession specialisation

Post by Baron von Glasenapp on Tue Jun 23, 2009 6:45 pm

I hope there will be soon more people in the city. Now we should have 10 citizens but i only see 5 active players. So the economy is very fragile.
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Re: Profession specialisation

Post by Guest on Sat Jun 27, 2009 1:01 pm

Serenity speaks up.

"I would like to become a weaver, I'll get to work on it as soon as possible."

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Re: Profession specialisation

Post by Lord Arogandor on Sun Jun 28, 2009 5:29 am

I hope there will be soon more people in the city. Now we should have 10 citizens but i only see 5 active players. So the economy is very fragile.

The code will be changed very soon, so that new seekers enter a one of the towns automaticly. That will give both towns a bigger imput (aswell with inactive as with active persons) Smile




"I would like to become a weaver, I'll get to work on it as soon as possible."

A weaver/Clothier sounds like a great choice, I don't think we have many of that already.
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Re: Profession specialisation

Post by Guest on Sun Jun 28, 2009 12:43 pm

"Now if only we could get some leather....."

Serenity laughs. "And what is wool used for in this game?"

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Re: Profession specialisation

Post by Baron von Glasenapp on Sun Jun 28, 2009 5:46 pm

Serenity Rose wrote:"Now if only we could get some leather....."

Serenity laughs. "And what is wool used for in this game?"

I think wool is used to keep the sheep warm. :lol!:
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Re: Profession specialisation

Post by Guest on Sun Jun 28, 2009 9:19 pm

I would like to be a weaver as well. Said Richy.

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Well

Post by Guest on Tue Jun 30, 2009 8:20 am

I was going to focus on being an alchemist and do some cooking along the way. Does that seem suitable to the town? Maybe you could put a detailed list here also with names tagged to places already filled up?

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Re: Profession specialisation

Post by Guest on Tue Jun 30, 2009 11:07 am

I would like to become a blacksmith. I'm only starting to learn the game so I'm not sure what I need to do but I hope I can help the town.

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Re: Profession specialisation

Post by Baron von Glasenapp on Tue Jun 30, 2009 6:28 pm

Proposed profession list:

Deathfire - blacksmith
RamsesXII - Alchemist
Lordrichy - weaver
Serenity Rose - weaver
Flares - blacksmith
Oc-Tabin - alchemist
Baron von Glasenapp - miner
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Re: Profession specialisation

Post by Guest on Tue Jun 30, 2009 10:48 pm

So what do I need to do to be a blacksmith? I'm not sure what I have to do.

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Re: Profession specialisation

Post by Baron von Glasenapp on Wed Jul 01, 2009 7:15 pm

Experience! Lots of it.

No every one can be a blacksmith. But when you work a lot you get more and more experience and you can make better tools. In the beginning you only can make cheap tools. Later, when you gain experience you can make normal tools and so on.

Go to the workshop then to the forgery and creat a new item. You need of course be in possesion of the requested reaources like wood, iron bars and so on or create them. Just go there and look around.
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Re: Profession specialisation

Post by Edric on Sun Aug 16, 2009 11:16 pm

I think its time to renew this thread. Here are my current skills (all others are 1.000):

Cooking: 2.336
Carptenting: 2.110
Ploughing: 11.980
Sowing: 12.700
Harvesting: 10.310
Wood Chopping: 3.200
Chicken Attitude: 4.700
Cow Attitude: 1.400
Miller: 4.540
Baker: 1.240

I'm willing to specialize in whatever the town needs. There appears to be an opening for Carpenter, so I'll begin there unless someone offers another suggestion.

  • - 16th of August 2009 23:58 : nogwa has bought your Cheap Shaft with a durability of 50/50 for 95 Bronze.

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Re: Profession specialisation

Post by Nogwa on Mon Aug 17, 2009 5:59 pm

Nice and welcome to town!

I myself am a blacksmith / miner. So if you ever need something done, do let me know.
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Re: Profession specialisation

Post by Brown on Tue Aug 18, 2009 12:24 am

Well I couldn't really decide so I can do everything. Anything thats needed I can try my best to do.
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Re: Profession specialisation

Post by Guest on Tue Aug 18, 2009 5:39 pm

Hello Everyone. I'm new but I do have an idea on how this works. I renewed the list of professions and the people who are that.

Blacksmith
Deathfire
Flares
Nogwa

Alchemist
RamsesXII
Oc-Tabin

Weaver
Lordrichy
Serenity Rose

Miner
Baron von Glasenapp
Nogwa

Carpenter
Edric
Ryder

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Re: Profession specialisation

Post by ArcaneJill on Tue Nov 17, 2009 12:25 pm

I am just starting out... what is needed?
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Re: Profession specialisation

Post by Edric on Tue Nov 17, 2009 7:32 pm

Welcome to the game, Jill. I both look forward to and dread that you and Anto will bring a few friends with you. (My name is Rifilias in RK)

I'm not sure how many remain active from Ryder's list in August, but I have switched from Carpentry to Mining/Smithing because the town was running short on Iron and Tools. The production chains nearly all require Iron in some way. Without it there would be no new tools, no wheat for bread, no meat. Iron is further from town than wood, so it tends to run out more frequently. The mines and (now roads) are a very dangerous place, so Alchemy will always be in demand for Healing potions and this requires that herbs be collected. I don't think there has been a shortage of these yet.

It may be about time that one of us put together a complete production chart/spreadsheet in order to figure out what kind of ratio of specialists is needed to support the population.

Example: For every 10 citizens, 4 should mine/smith, 2 chop wood/carpenter, 2 farm/mill/bake, 2 ranch/weave/heal

Again, glad to see you here (for now Smile )

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Re: Profession specialisation

Post by Nogwa on Tue Nov 17, 2009 7:43 pm

I'm still mining, ploughing and blacksmithing Smile
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Re: Profession specialisation

Post by Guest on Tue Nov 17, 2009 9:10 pm

Hmm that sounds like a good idea Edric.
Although as of now I'm ranching while doing odd jobs to make money for an axe to cut more wood.

Is there anything needed besides iron ore?

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Re: Profession specialisation

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