Profession specialisation
+3
Edric
Lord Arogandor
Baron von Glasenapp
7 posters
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Profession specialisation
Citizens of Torquilstone,
Because the economy of our city is very delicate we don't have a lot of resources. I was thinking if it is convenient that every citizens is specializing in one or two crafts. So one of you becomes a good smith, another one a weaver, woodcutter and one or two become a miner.
Momentarily there is no/or not enough ironore and coal to make iron. Therfore we can't build any ploughs or knifes. In a few days the economy wil come to a halt when there are no ploughs or knifes or anything else.
So what do you think of planning the production for the next few weeks?
Because the economy of our city is very delicate we don't have a lot of resources. I was thinking if it is convenient that every citizens is specializing in one or two crafts. So one of you becomes a good smith, another one a weaver, woodcutter and one or two become a miner.
Momentarily there is no/or not enough ironore and coal to make iron. Therfore we can't build any ploughs or knifes. In a few days the economy wil come to a halt when there are no ploughs or knifes or anything else.
So what do you think of planning the production for the next few weeks?
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Re: Profession specialisation
If the economy really get stuck I will arrange it so don't worry to much
But lets wait a few more days before the divine intervention arrives
But lets wait a few more days before the divine intervention arrives
Re: Profession specialisation
I'm specialising in herbs, alchemy...
But I also have 1 chicken and started a wheat field.
But I also have 1 chicken and started a wheat field.
Guest- Guest
Re: Profession specialisation
flares wrote:ive got a 27.396 in blacksmithing if that helps
That's already pretty high.
I put some iron bars on the market, maybe you can do something with them.
I'm mining to get some iron ore and coal in the village.
Nogwa said he would deliver some wood.
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Re: Profession specialisation
ok i will start taking in orders for a price of course i need some motivation to get me off my field
Guest- Guest
Re: Profession specialisation
I hope there will be soon more people in the city. Now we should have 10 citizens but i only see 5 active players. So the economy is very fragile.
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Re: Profession specialisation
Serenity speaks up.
"I would like to become a weaver, I'll get to work on it as soon as possible."
"I would like to become a weaver, I'll get to work on it as soon as possible."
Guest- Guest
Re: Profession specialisation
I hope there will be soon more people in the city. Now we should have 10 citizens but i only see 5 active players. So the economy is very fragile.
The code will be changed very soon, so that new seekers enter a one of the towns automaticly. That will give both towns a bigger imput (aswell with inactive as with active persons)
"I would like to become a weaver, I'll get to work on it as soon as possible."
A weaver/Clothier sounds like a great choice, I don't think we have many of that already.
Re: Profession specialisation
"Now if only we could get some leather....."
Serenity laughs. "And what is wool used for in this game?"
Serenity laughs. "And what is wool used for in this game?"
Guest- Guest
Re: Profession specialisation
Serenity Rose wrote:"Now if only we could get some leather....."
Serenity laughs. "And what is wool used for in this game?"
I think wool is used to keep the sheep warm. :lol!:
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Well
I was going to focus on being an alchemist and do some cooking along the way. Does that seem suitable to the town? Maybe you could put a detailed list here also with names tagged to places already filled up?
Guest- Guest
Re: Profession specialisation
I would like to become a blacksmith. I'm only starting to learn the game so I'm not sure what I need to do but I hope I can help the town.
Guest- Guest
Re: Profession specialisation
Proposed profession list:
Deathfire - blacksmith
RamsesXII - Alchemist
Lordrichy - weaver
Serenity Rose - weaver
Flares - blacksmith
Oc-Tabin - alchemist
Baron von Glasenapp - miner
Deathfire - blacksmith
RamsesXII - Alchemist
Lordrichy - weaver
Serenity Rose - weaver
Flares - blacksmith
Oc-Tabin - alchemist
Baron von Glasenapp - miner
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Re: Profession specialisation
So what do I need to do to be a blacksmith? I'm not sure what I have to do.
Guest- Guest
Re: Profession specialisation
Experience! Lots of it.
No every one can be a blacksmith. But when you work a lot you get more and more experience and you can make better tools. In the beginning you only can make cheap tools. Later, when you gain experience you can make normal tools and so on.
Go to the workshop then to the forgery and creat a new item. You need of course be in possesion of the requested reaources like wood, iron bars and so on or create them. Just go there and look around.
No every one can be a blacksmith. But when you work a lot you get more and more experience and you can make better tools. In the beginning you only can make cheap tools. Later, when you gain experience you can make normal tools and so on.
Go to the workshop then to the forgery and creat a new item. You need of course be in possesion of the requested reaources like wood, iron bars and so on or create them. Just go there and look around.
Baron von Glasenapp- Seeker
- Number of posts : 88
Location : Hrabrost
Registration date : 2008-09-24
Re: Profession specialisation
I think its time to renew this thread. Here are my current skills (all others are 1.000):
Cooking: 2.336
Carptenting: 2.110
Ploughing: 11.980
Sowing: 12.700
Harvesting: 10.310
Wood Chopping: 3.200
Chicken Attitude: 4.700
Cow Attitude: 1.400
Miller: 4.540
Baker: 1.240
I'm willing to specialize in whatever the town needs. There appears to be an opening for Carpenter, so I'll begin there unless someone offers another suggestion.
Cooking: 2.336
Carptenting: 2.110
Ploughing: 11.980
Sowing: 12.700
Harvesting: 10.310
Wood Chopping: 3.200
Chicken Attitude: 4.700
Cow Attitude: 1.400
Miller: 4.540
Baker: 1.240
I'm willing to specialize in whatever the town needs. There appears to be an opening for Carpenter, so I'll begin there unless someone offers another suggestion.
- - 16th of August 2009 23:58 : nogwa has bought your Cheap Shaft with a durability of 50/50 for 95 Bronze.
Edric- Seeker
- Number of posts : 50
Registration date : 2009-06-28
Re: Profession specialisation
Nice and welcome to town!
I myself am a blacksmith / miner. So if you ever need something done, do let me know.
I myself am a blacksmith / miner. So if you ever need something done, do let me know.
Guest- Guest
Re: Profession specialisation
Well I couldn't really decide so I can do everything. Anything thats needed I can try my best to do.
Brown- Seeker
- Number of posts : 412
Location : Watching You
Registration date : 2009-06-26
Re: Profession specialisation
Hello Everyone. I'm new but I do have an idea on how this works. I renewed the list of professions and the people who are that.
Blacksmith
Deathfire
Flares
Nogwa
Alchemist
RamsesXII
Oc-Tabin
Weaver
Lordrichy
Serenity Rose
Miner
Baron von Glasenapp
Nogwa
Carpenter
Edric
Ryder
Blacksmith
Deathfire
Flares
Nogwa
Alchemist
RamsesXII
Oc-Tabin
Weaver
Lordrichy
Serenity Rose
Miner
Baron von Glasenapp
Nogwa
Carpenter
Edric
Ryder
Guest- Guest
Re: Profession specialisation
I am just starting out... what is needed?
ArcaneJill- Seeker
- Number of posts : 101
Registration date : 2009-11-16
Re: Profession specialisation
Welcome to the game, Jill. I both look forward to and dread that you and Anto will bring a few friends with you. (My name is Rifilias in RK)
I'm not sure how many remain active from Ryder's list in August, but I have switched from Carpentry to Mining/Smithing because the town was running short on Iron and Tools. The production chains nearly all require Iron in some way. Without it there would be no new tools, no wheat for bread, no meat. Iron is further from town than wood, so it tends to run out more frequently. The mines and (now roads) are a very dangerous place, so Alchemy will always be in demand for Healing potions and this requires that herbs be collected. I don't think there has been a shortage of these yet.
It may be about time that one of us put together a complete production chart/spreadsheet in order to figure out what kind of ratio of specialists is needed to support the population.
Example: For every 10 citizens, 4 should mine/smith, 2 chop wood/carpenter, 2 farm/mill/bake, 2 ranch/weave/heal
Again, glad to see you here (for now )
I'm not sure how many remain active from Ryder's list in August, but I have switched from Carpentry to Mining/Smithing because the town was running short on Iron and Tools. The production chains nearly all require Iron in some way. Without it there would be no new tools, no wheat for bread, no meat. Iron is further from town than wood, so it tends to run out more frequently. The mines and (now roads) are a very dangerous place, so Alchemy will always be in demand for Healing potions and this requires that herbs be collected. I don't think there has been a shortage of these yet.
It may be about time that one of us put together a complete production chart/spreadsheet in order to figure out what kind of ratio of specialists is needed to support the population.
Example: For every 10 citizens, 4 should mine/smith, 2 chop wood/carpenter, 2 farm/mill/bake, 2 ranch/weave/heal
Again, glad to see you here (for now )
Edric- Seeker
- Number of posts : 50
Registration date : 2009-06-28
Re: Profession specialisation
Hmm that sounds like a good idea Edric.
Although as of now I'm ranching while doing odd jobs to make money for an axe to cut more wood.
Is there anything needed besides iron ore?
Although as of now I'm ranching while doing odd jobs to make money for an axe to cut more wood.
Is there anything needed besides iron ore?
Guest- Guest
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