Trade Guilds

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Trade Guilds

Post by TheHeirtotheThrone on Sun Feb 06, 2011 9:09 pm

As our forum community has been growing I have been thinking of allowing private groups to be created. I feel this would bring even more activity to the forums.

Now I'm sure most people would agree that the it would be most fun to form their own order of knights, or guild of thieves, but until PvP and robbery is coded IG then they would only be RP based.

Now I have no problem with RP organisations, but I'd like to do a trial run first with something that is actually coded IG.

A Carpenters Guild for instance, where people can gather to share their knowledge and discuss fair pricing for their goods.

What are everybody's thoughts on this?

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Re: Trade Guilds

Post by Guest on Mon Feb 07, 2011 10:34 pm

It sounds good in theory, but since there's no restriction on what people can do or the fact that most knowledge is already available (unless Lord Aro makes another adjustment). I don't know what guild membership would gain.

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Re: Trade Guilds

Post by TheHeirtotheThrone on Mon Feb 07, 2011 11:14 pm

Well one thing I have noticed is that most Seekers have no idea about prices.

Wouldn't it be nice to have a place where Carpenters (Blacksmiths, ect.) can get together and discuss what an advanced Carpenter should charge per stamina? What is the time invested into reaching Master worth? Even what's a fair price for a cheap pickaxe?

I know that there is no way for the guilds to enforce pricing. (unless Lord Aro wants to be historically accurate and let mayors say that you have to be in good standing with the guild to sell goods on the market Smile but that's anther discussion entirely...) I know there will be independent people who won't join.

But I do think it would be good to have a place where tradespeople can work together if they so choose, the more of them that work together the more money all of them can make. Smile
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Re: Trade Guilds

Post by Norrie on Tue Feb 08, 2011 4:45 am

I think it would be an excellent idea.

Yes, there is information out there, but a lot of it is scattered about the forums. A guild would be a good place for craftsmen to document their experiences and actual costs. And DiLasso, yes there are restrictions (time, material, skill) on what people can make. It would take years to specialize in all the crafts.

The Trade Guild could also provide another valuable service: Merchant Lists and Merchant Referrals

Example: Say I am considering buying an Expert Herb bag. I have no idea who in my town is even capable of making one nor do I have any idea of the price. Being able to pose that question to a Weaver's Guild and get a referral would be an invaluable service.
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Re: Trade Guilds

Post by anto_capone on Wed Feb 09, 2011 11:14 pm

They shouldn't be private tho, what's so secret about a carpenter guild that no one else could get in?

It smells of politics and agendas.

I wish more information and guides were available to everyone at large, not hidden away in some private forum.

Whats next? Secret Club of Fisherman mwahaha
Legion of Chefs?


idk, there is so much information that is scattered about already, i think it would be better to have it clear, concise, and organized instead of having frustrating hurdles. a new person considering trying something out would be put off by the lack of guides compared to guilds.

idk, just doesnt seem much helpful at the moment. Sad
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Re: Trade Guilds

Post by Axel Ackland on Thu Feb 10, 2011 2:32 am

I disagree, I think guilds would be useful as there would be a list of people to go to for something or some help. When guilds are created it's likely the first things they'll do is create a guide.

Heir, I would like to start a guild: The Mining & Smelting Guild.

Edit: Changed Smithing to Smelting Razz

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Re: Trade Guilds

Post by Guest on Thu Feb 10, 2011 8:41 pm

That may be Axel, but they should not be private subforums. They should be open. After all, if I wish to commission a carpenter to make a bed for me, I'd like to be able to go in and "see" who the Master Carpenters are and perhaps even what might be considered fair prices for their goods. (The prices would be nice, but not necessary.)

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Re: Trade Guilds

Post by Brian on Sat Feb 19, 2011 11:28 am

I did like the idea of a knightly order when i told you about it Razz Though... Legion of Chefs sounds good.....

So what does it actually take to qualify for a guild? I made a shaft one time so I'm a carpenter? I want to make potions so I can join the alchemists guild? I don't see any benefit to knowledge here, the people who know their craft are getting a club, which as you say is fine for RP and price fixing and whatnot.

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Re: Trade Guilds

Post by Norrie on Sat Feb 19, 2011 11:50 am

DiLasso wrote:That may be Axel, but they should not be private subforums. They should be open. After all, if I wish to commission a carpenter to make a bed for me, I'd like to be able to go in and "see" who the Master Carpenters are and perhaps even what might be considered fair prices for their goods. (The prices would be nice, but not necessary.)
I agree. Or at the very least have a publicly accessible front lobby.
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Re: Trade Guilds

Post by Douhugal on Sun Jun 19, 2011 4:40 am

Where could I apply for joining the sub-forums? I haven't seen any
recruit threads anywhere. So how should I be able to get the privileges
to join the carpenter's guild sub-forum? Question

Yay I am in the guild... sole member XD hahahaha.

I do agree with Narrie that the guilds should have a public place where orders can be made and questions asked. And a backdoor/workshop/guildhouse for the guild members. Appliers could also go to the public place to ask for membership.
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Re: Trade Guilds

Post by anto_capone on Tue Jun 21, 2011 8:40 pm

I still think that, while having guilds is a good idea, having them in stupid private subforums is counter productive.

Who are these guilds helping? Themselves. No one else can even see what they do in there.

I have the highest carpentry skill out of anyone in the entire game, and I'll be damned if I feel the need to join some super secret cool kids club to make myself feel better.

These guilds should be open to all, so that all can be helped by information found there.
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Re: Trade Guilds

Post by TheHeirtotheThrone on Wed Jun 22, 2011 1:57 am

You say 'super secret cool kids club' like its a bad thing Razz

I think it sounds awesome, with treeforts and secret knocks Very Happy

On a more serious note, the guilds are only hidden because I havent really put anything there yet.

I agree that information should be public. I would like to see a publicly readable forum with guids, price lists, lists of who can make what in each town, ect.

I do like the idea that has been suggested of having a hidden guildhouse sub forum. I am not really sure what all would go on there, but if there are discussions people think don't need to be public then that would give a place other than the super secret cool kids msn. Besides, membership should have its privileges.


Last edited by TheHeirtotheThrone on Thu Jun 23, 2011 11:46 pm; edited 1 time in total
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Re: Trade Guilds

Post by anto_capone on Wed Jun 22, 2011 9:12 pm

TheHeirtotheThrone wrote:I agree that information should be public. I would like to see a publicly readable forum with guids, price lists, lists of who can make what in each town, ect.

I do like the idea that has been suggested of having a hidden guildhouse sub forum. I am not really sure what all would go on there, but if there are discussions people think don't need to be private then that would give a place other than the super secret cool kids msn. Besides, membership should have its privileges.

a fair compromise Smile
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Re: Trade Guilds

Post by Brian on Mon Oct 17, 2011 12:01 pm

I have been wondering why the smithing guild has miners but the carpenter guild doesn't have lumberjacks. What's up with that?

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Re: Trade Guilds

Post by Keliha Greyson on Mon Oct 17, 2011 6:41 pm

Historically, guilds were based in larger areas and controlled all orders and who got what order of goods not requiring a "Specialist" like swords or platemail or other goods depending on area and era. This allowed members to have "Fair amount of bussiness and income" which basically mean if anyone undercut them said person either wasn't in town very much longer or was far from happy. Thieves guilds weren't the only ones who didn't like "Freelancers" Very Happy

However, having guilds of members who can get together in secret areas, maintain records of their skill list, discuss prices and trade between towns is reasonable-but yes, while discussions would be member only, guilds were an organized business and had people in public areas to receive orders in triplicate and arrange "fair terms" with customers before handing the job to whomever handed out jobs. There should be public lobbies as was suggested, but whether or not you have lists of members and their skills would be the guildmasters call-some would have applications for products and simply dole it out in secret, as long as the good was made in a "timely" fashion and delivered, it "didn't matter who made it, did it?"

I'm assuming we won't be allowed to smash freelancer shops though Sad

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Re: Trade Guilds

Post by Airy on Tue Oct 18, 2011 1:00 pm

Brian wrote:I have been wondering why the smithing guild has miners but the carpenter guild doesn't have lumberjacks. What's up with that?

But they do Smile their inclusion has just been discussed and added, I'll change the headings just as soon as they are agreed upon.

@ Kehilah, I might take your comments to Aro, so he can shed better light on his ideas, I do think I heard something about there being an ingame function for guilds, I am just truly unsure of how that is going to work.

I also note that there is not a public area and a seperate private area, perhaps now that discussions are under way there will be a need for them. I'll suggest this to the guilds.

I would like to see and will be encouraging the Guilds to take responsibility for maintaining the Books in the Reference Library that are there now, plus send other books there as they are made within their own guilds. That way the knowledge is there for all, but the Guilds will have some responsibility as well.

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Re: Trade Guilds

Post by Keliha Greyson on Tue Oct 18, 2011 3:41 pm

...I do hope if I go freelancer I won't have my shop burned. That could be an annoying if interesting function Razz

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Re: Trade Guilds

Post by Airy on Wed Oct 19, 2011 7:39 am

Razz *makes plans to cause some mischief*

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Re: Trade Guilds

Post by Brian on Tue Oct 25, 2011 10:03 pm

I generally get the materials myself and post a job for the equipment that I want, It would be handy to be able to make an offer to a guild for the work. Though, perhaps a guild steward would have an office(thread) in each town('s forum).

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Re: Trade Guilds

Post by Airy on Tue Oct 25, 2011 11:43 pm

Its certainly something to suggest to the Guilds. However, within the next few weeks I will arrange for a public forum for the Guilds to put their shops out the front anyway, which will be accessible to the public. Right now most are still working out how they will operate.

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