unintended side effect from the last combat update

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unintended side effect from the last combat update Empty unintended side effect from the last combat update

Post by Dracula on Sun Feb 08, 2015 6:16 pm

Because the tiles increased, a horse + brute merc (not even having the company solider) can take most monsters halfway down

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unintended side effect from the last combat update Empty Re: unintended side effect from the last combat update

Post by Lord Arogandor on Mon Feb 09, 2015 5:46 pm

Thanks for reporting this. I'll will solve this issue.

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unintended side effect from the last combat update Empty Re: unintended side effect from the last combat update

Post by Dracula on Tue Feb 10, 2015 2:31 pm

how are you going to fix it? any messing with speed amounts will completely unnerve the balance - if you decrease the attack frequentie for mercs it destroys their effecientcy

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unintended side effect from the last combat update Empty Re: unintended side effect from the last combat update

Post by Lord Arogandor on Wed Feb 11, 2015 5:47 pm

The followers who fight in a combat listen now to your commands. In other words, they only perform their attack when you perform. If you stand your ground or move, the followers will do the same.

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unintended side effect from the last combat update Empty Re: unintended side effect from the last combat update

Post by Harold on Thu Feb 26, 2015 3:05 pm

Yap, Mercenary attacking only in short range sounds like a great solution... Spot on, Dracula!
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