Combat Changes
+5
apoclypze
Axel Ackland
Harold
Lord Arogandor
Dracula
9 posters
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Combat Changes
So, basically, you made us all incredibly weaker?
My damage before your changes: 35 - 41
And after: 18 - 24
My protection and initiative are also down.
Why? We're not getting any more experience from killing the same monsters. Regeneration is also almost useless now since your last patch. You seem to be making change after change that does nothing but try to hurt players who want to be fighters. I get 3 experience from killing a brute mercenary. I need 10's of thousands of experience to level up. I can only go out maybe once a week because of how slowly I heal now.
Might as well put my equipment up and become a farmer; is that the message?
My damage before your changes: 35 - 41
And after: 18 - 24
My protection and initiative are also down.
Why? We're not getting any more experience from killing the same monsters. Regeneration is also almost useless now since your last patch. You seem to be making change after change that does nothing but try to hurt players who want to be fighters. I get 3 experience from killing a brute mercenary. I need 10's of thousands of experience to level up. I can only go out maybe once a week because of how slowly I heal now.
Might as well put my equipment up and become a farmer; is that the message?
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Changes
Calm down mate - 90% sure this isn't intended behavior,the recent tile update threw literally everything off course
Dracula- Seeker
- Number of posts : 466
Registration date : 2009-06-13
Re: Combat Changes
Since you are in the middle of changes... I could throw up my initiative suggestion...
Could you explain me how initiative works nowadays? Or give a brief explanation of course!
Could you explain me how initiative works nowadays? Or give a brief explanation of course!
Harold- Seeker
- Number of posts : 197
Registration date : 2013-05-05
Re: Combat Changes
Initiative is messed up at the moment. I hope to normalize this issue next week.
If you have any suggestion to improve the initiative, I'm all ear
If you have any suggestion to improve the initiative, I'm all ear
Re: Combat Changes
Have you changed how protection works? Even a lost goblin is hitting me for 1 damage now. Do monsters now always hit for a minimum of 1?
That makes it very difficult to travel, as even very weak monsters can whittle away your health.
That makes it very difficult to travel, as even very weak monsters can whittle away your health.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Changes
I literally just got done testing the combat and found the same thing. So far every monster I have ran into can do 1 point of damage to me. Funny enough I just sent the message to Aro in regards to this
apoclypze- Seeker
- Number of posts : 57
Location : Spero
Registration date : 2011-03-17
Re: Combat Changes
The worg I just fought rarely hit me in the battle, or do you mean at least once in a battle? My health just gets pounded on now cause my armor isn't working, never invested in phys resist like you guys
I also don't think my other armor effects are working right either... Dealing less damage and less chance attacks, but that could be what was changed?
I also don't think my other armor effects are working right either... Dealing less damage and less chance attacks, but that could be what was changed?
Axel Ackland- Seeker
- Number of posts : 917
Registration date : 2010-03-15
Re: Combat Changes
When battling no matter which creature hits you does 1 point of damage even with armor(31 protection is what I have). I was damaged by the lost goblin and every other creature I ran into.
apoclypze- Seeker
- Number of posts : 57
Location : Spero
Registration date : 2011-03-17
Re: Combat Changes
yeah i dont like the fact that every monster hits me at least for 1 point every 2 rounds.
armor and physical resistance (on which i bet on) are useless.also the damage output for our weapons are halved and backstab doesnt work also,cause i hit the same amount of dam with normal hits and backstab hits.according to aro,defense on monsters are zero at a backstab,therefore there must be more damage done but this dont work.
another thing...does parry now work for all weapon classes?
armor and physical resistance (on which i bet on) are useless.also the damage output for our weapons are halved and backstab doesnt work also,cause i hit the same amount of dam with normal hits and backstab hits.according to aro,defense on monsters are zero at a backstab,therefore there must be more damage done but this dont work.
another thing...does parry now work for all weapon classes?
pelarn- Seeker
- Number of posts : 21
Registration date : 2013-06-27
Re: Combat Changes
Aro, are monsters supposed to always be doing 1 damage now?
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Changes
Yes, in fact they are.
The chance to hit, initiative and the damage functions are still not working like we want it, and I'm aware of that, but the fact that monsters do one damage minimum when they hit you is not bugged.
The minimum of doing one damage also applies for the Seekers hitting monsters. Hitting something and doing 0 damage is no longer possible. Hitting and doing 0 damage can be considered as hitting your target not at all.
This new change might be annoying if your fight does take more then 20 turns. But we are not aiming to have such long fights. So in few time, the fights will go faster, taking less rounds and thus, less hits that do just 1 damage.
The chance to hit, initiative and the damage functions are still not working like we want it, and I'm aware of that, but the fact that monsters do one damage minimum when they hit you is not bugged.
The minimum of doing one damage also applies for the Seekers hitting monsters. Hitting something and doing 0 damage is no longer possible. Hitting and doing 0 damage can be considered as hitting your target not at all.
This new change might be annoying if your fight does take more then 20 turns. But we are not aiming to have such long fights. So in few time, the fights will go faster, taking less rounds and thus, less hits that do just 1 damage.
Re: Combat Changes
Still need protection fixed!
Must be bugged cause my armor gives me more protection than my stats say I currently have.
I imagine it must be the armor isn't providing all its effects. I can also see the additional bonuses that my unique armor gives towards my main combat stats like dagger fighting,backstab, ect. But not critical strike and maybe some others.
I don't think there were any changes to retreat on the list of combat changes, but my retreat chance is now 48% when the minimum use to be 50% not including increases from the retreat skill.
Must be bugged cause my armor gives me more protection than my stats say I currently have.
I imagine it must be the armor isn't providing all its effects. I can also see the additional bonuses that my unique armor gives towards my main combat stats like dagger fighting,backstab, ect. But not critical strike and maybe some others.
I don't think there were any changes to retreat on the list of combat changes, but my retreat chance is now 48% when the minimum use to be 50% not including increases from the retreat skill.
Axel Ackland- Seeker
- Number of posts : 917
Registration date : 2010-03-15
Re: Combat Changes
yea i had noticed something weird with armor as well, but its been so long i can't recall what it was
Re: Combat Changes
ugg and now we have new stats that are must haves? like arms mastery, melee (?)...
i understand making more skills, but cost to change or modify your skills is too high to switch and test things. you have to pay real life money to even test these new skills?
i understand making more skills, but cost to change or modify your skills is too high to switch and test things. you have to pay real life money to even test these new skills?
Re: Combat Changes
There's gotta be a reset cause new skills like that and piercing and smashing stuff. But I think the purpose might be to allow those that will pay the ability to preview some new mechanics. In this case, its updating your combat to see what skills seem to work best. I'm personally fine with this as long as its done in a way that's fair to free players. There may be several adjustments that should require a combat point reset, so i think in this case im personally okay to wait till the tweaks are figured out.
But when my armor gives more protection than I have, that's gotta be a bug.
But when my armor gives more protection than I have, that's gotta be a bug.
Axel Ackland- Seeker
- Number of posts : 917
Registration date : 2010-03-15
Re: Combat Changes
- The Protection values still need to be fixed indeed.
- Chance to retreat: 45% base chance + 0.5% chance for each point on the Retreat Skill.
- Initiative still needs to be fixed as well.
- There are no new Skills so far, just old ones that get activated now.
- Cost to downgrade the combat skills was 1 Grail Token, hardly fair to call this "real life money".
- Due the combat changes, the costs to downgrade your combat Skills have been lowered temporary. Downgrading a Combat Skill can now be done with 2 stamina instead of 10 stamina and 5 Bronze instead of 1 Grail Token.
- Chance to retreat: 45% base chance + 0.5% chance for each point on the Retreat Skill.
- Initiative still needs to be fixed as well.
- There are no new Skills so far, just old ones that get activated now.
- Cost to downgrade the combat skills was 1 Grail Token, hardly fair to call this "real life money".
- Due the combat changes, the costs to downgrade your combat Skills have been lowered temporary. Downgrading a Combat Skill can now be done with 2 stamina instead of 10 stamina and 5 Bronze instead of 1 Grail Token.
Re: Combat Changes
idk, some of us might like to test certain builds, before they find what suits them. if i wanted to change my fighting style, it would cost me at least 40 grail tokens and 400 stamina under the old system, just to test and see if it is something i would like.
thanks for lowering the cost tho, seems fair to me now
thanks for lowering the cost tho, seems fair to me now
Re: Combat Changes
So, we've made every monster always hit for minimum of 1 damage. So, why do my followers not hit for a minimum of 1 damage?
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Changes
Monsters don't always hit for minimum of 1 damage. IF they hit, they do minimum 1 damage.
This is no different for you or your followers. When they hit, they do damage.
This is no different for you or your followers. When they hit, they do damage.
Re: Combat Changes
Are things still being fixed? It's just taken me 63 rounds to kill a Lost Goblin, and cost me 82 life points in the process.
I'm also not sure Backstab works - it got triggered but reduced the goblin's defence by 0, which just adds insult to injury...
I'm also not sure Backstab works - it got triggered but reduced the goblin's defence by 0, which just adds insult to injury...
- Spoiler:
- Round 1
- You moved closer toward the Lost Goblin!
- You moved closer toward the Lost Goblin!
- The Lost Goblin moves one closer to you!
Round 2
- You moved closer toward the Lost Goblin!
- You moved closer toward the Lost Goblin!
- The Lost Goblin moves one closer to you!
Round 3
- You stand your ground! Your protection increased with 1 Points!
- The Lost Goblin moves one closer to you!
Round 4
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 5
- You did 2 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 6
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 7
- You made a Critical miss against the Lost Goblin!
- The Lost Goblin did 10 damage to you!
Round 8
- You failed to hit the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 9
- You did 1 damage on the Lost Goblin!
- Extra strike with Left Handed Dagger!
- You did 1 damage on the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 10
- You failed to hit the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 11
- You did 1 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 12
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 13
- You did 1 damage on the Lost Goblin!
- Extra strike with Left Handed Dagger!
- You did 2 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 14
- You did 1 damage on the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 15
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 16
- Successful Back Stab! (Defence Lost Goblin = 0)
- You did 3 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 17
- You failed to hit the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 18
- You did 1 damage on the Lost Goblin!
- Dodge! You dodge the attack!
Round 19
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 20
- You did 1 damage on the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 21
- You did 3 damage on the Lost Goblin!
- You made a Critical miss against the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 22
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 8 damage to you!
Round 23
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 1 damage to you!
Round 24
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 25
- You failed to hit the Lost Goblin!
- You did 3 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 26
- You did 1 damage on the Lost Goblin!
- You moved further away from the Lost Goblin!
- The Lost Goblin moves one closer to you!
Round 27
- You failed to hit the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 28
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 29
- You failed to hit the Lost Goblin!
- Extra strike with Left Handed Dagger!
- You did 1 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- Extra strike with Left Handed Dagger!
- You did 3 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 30
- You failed to hit the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 31
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 32
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 33
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 34
- You did 2 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 35
- You did 1 damage on the Lost Goblin!
- You failed to hit the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 36
- You failed to hit the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 37
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 38
- You made a Critical miss against the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 39
- You failed to hit the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 40
- You failed to hit the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 41
- You did 2 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 42
- You failed to hit the Lost Goblin!
- The Lost Goblin did 5 damage to you!
Round 43
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 5 damage to you!
Round 44
- You did 1 damage on the Lost Goblin!
- You failed to hit the Lost Goblin!
- The Lost Goblin did 7 damage to you!
Round 45
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 46
- You did 1 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 47
- You did 7 damage on the Lost Goblin!
- Extra strike with Left Handed Dagger!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 48
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 1 damage to you!
Round 49
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 50
- You failed to hit the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 51
- You did 1 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 52
- You did 2 damage on the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 53
- You did 1 damage on the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 54
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 55
- You failed to hit the Lost Goblin!
- The Lost Goblin did 4 damage to you!
Round 56
- You failed to hit the Lost Goblin!
- The Lost Goblin did 2 damage to you!
Round 57
- You moved further away from the Lost Goblin!
- The Lost Goblin moves one closer to you!
Round 58
- You made a Critical miss against the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 59
- You failed to hit the Lost Goblin!
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 60
- You did 1 damage on the Lost Goblin!
- The Lost Goblin attacks but fails to hit you!
Round 61
- You did 1 damage on the Lost Goblin!
- Critical Miss! The Lost Goblin stumbles on the ground!
Round 62
- You did 2 damage on the Lost Goblin!
- The Lost Goblin did 3 damage to you!
Round 63
- You did 6 damage on the Lost Goblin!
You are Victorious!
You have slain the Lost Goblin!
You earned 41 combat experience!
Your mood increased with 1 Point!
You search the corpse and found 10 Bronze!
daradle- Seeker
- Number of posts : 83
Registration date : 2013-06-28
Re: Combat Changes
When my warhorse attacks, it does not state that it does no damage, it states that it fails to do any damage. That is the same message that monsters displayed when they did not damage, but hit.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Changes
Daradle, the combat is still not really working like we want it. You're amount of rounds prove this.
As soon I'm free, I'll continue working on this.
Helfdane, I'll see what message this is and if its because your horse failed to hit or simply does no damage after hitting.
As soon I'm free, I'll continue working on this.
Helfdane, I'll see what message this is and if its because your horse failed to hit or simply does no damage after hitting.
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