Combat Equipment/Skills
+2
Lord Arogandor
Helfdane
6 posters
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Combat Equipment/Skills
I assume that PvP will not be added until all of the planned equipment and skills are in the game, so they can be tested?
Right now I know for a fact that Killing Blow does not work, at all. I hope that all of the bugs will be worked out before some people gimp their characters by unknowingly choosing skills that do not work. Even with the temporary reduction in retraining skills, with only 1 grail token needed, it will still cost me 13 grail tokens and 130 stamina in order to get rid of my broken skill.
I basically paid grail tokens and most of a day's stamina to be a beta tester. I am looking forward to the PvP conflict (especially the pillaging Camaar bit), and so I hope that we can all go into it knowing that the equipment/skills we choose are functional.
Right now I know for a fact that Killing Blow does not work, at all. I hope that all of the bugs will be worked out before some people gimp their characters by unknowingly choosing skills that do not work. Even with the temporary reduction in retraining skills, with only 1 grail token needed, it will still cost me 13 grail tokens and 130 stamina in order to get rid of my broken skill.
I basically paid grail tokens and most of a day's stamina to be a beta tester. I am looking forward to the PvP conflict (especially the pillaging Camaar bit), and so I hope that we can all go into it knowing that the equipment/skills we choose are functional.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Equipment/Skills
With the combat update, all Seekers will be able to reset their combat points freely.
Helfdane- Seeker
- Number of posts : 1107
Location : Joplin, MO USA/Spero
Registration date : 2011-05-06
Re: Combat Equipment/Skills
(it just looks this smiley is middle fingering everyone)
Harold- Seeker
- Number of posts : 197
Registration date : 2013-05-05
Re: Combat Equipment/Skills
it's the big overhaul aro has been planning for a while,the latest updates are just small things to polish stuff
(soups were kinda overpowered)
(soups were kinda overpowered)
Dracula- Seeker
- Number of posts : 466
Registration date : 2009-06-13
Re: Combat Equipment/Skills
I don't think combat will be overhauled for a while... Groups should probably be added soon, but it won't be anything great until combat is updated/PvP is added.
Soups are still "overpowered" they give twice the skill gain from 1 ingredient than you would gain if you cooked that ingredient into a meal and ate it. I'm not sure if this is intention either as an extra incentive to encourage cooking and drinking soups, or if its to help increasing stats go a little faster. Either way, if it is meant to be like that, I'd recommend going back to 1 ingredient for 2 soups and change it to .015 skill gain each soup. So its still higher than normal meals, but not 2x as efficient.
Soups are still "overpowered" they give twice the skill gain from 1 ingredient than you would gain if you cooked that ingredient into a meal and ate it. I'm not sure if this is intention either as an extra incentive to encourage cooking and drinking soups, or if its to help increasing stats go a little faster. Either way, if it is meant to be like that, I'd recommend going back to 1 ingredient for 2 soups and change it to .015 skill gain each soup. So its still higher than normal meals, but not 2x as efficient.
Axel Ackland- Seeker
- Number of posts : 917
Registration date : 2010-03-15
Similar topics
» Axel's Guide to Combat Equipment & Skills
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